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Career profile · 15-1255

Video Game Designers

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

What the work can involve

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
  • Devise missions, challenges, or puzzles to be encountered in game play.
  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.
  • Conduct regular design reviews throughout the game development process.
  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

Selected core tasks from O*NET 31.0. Responsibilities vary by employer, specialization and experience.

Preparation and entry routes

O*NET Job Zone 4: Considerable preparation

This O*NET group commonly calls for substantial preparation, often including a bachelor’s degree or considerable relevant experience. An introductory vocational course alone may not provide an entry route.

Check the route for the specific occupation where you plan to work. Education, employer experience requirements, occupational licensing and industry certification can be separate steps.

Understand the different credentials →

Skills used in this occupation

  • Active Listening
  • Critical Thinking
  • Reading Comprehension
  • Active Learning
  • Writing

Selected from the highest importance ratings available in O*NET 31.0. These describe the occupation, not a particular school's curriculum.

Knowledge to build

  • Design
  • Computers and Electronics
  • Communications and Media
  • Mathematics
  • Psychology

Selected from the highest importance ratings available in O*NET 31.0. These describe the occupation, not a particular school's curriculum.

Common work activities

  • Thinking Creatively
  • Working with Computers
  • Making Decisions and Solving Problems
  • Communicating with Supervisors, Peers, or Subordinates
  • Getting Information

Selected from the highest importance ratings available in O*NET 31.0. These describe the occupation, not a particular school's curriculum.

Training subjects to investigate

The federal education-to-occupation crosswalk connects this role to the subjects below. These links do not endorse a school or guarantee that any particular award qualifies a graduate for the job.

Working conditions to consider

These are the most common published responses to selected O*NET work-setting questions. They describe occupation-level survey findings, not every employer or a particular job.

Work-setting questionMost common responseShare giving that response
Contact With OthersConstant contact with others40.0%08/2022 · sample 20
Exposed to ContaminantsNever100.0%08/2022 · sample 20
Exposed to Disease or InfectionsNever100.0%08/2022 · sample 20
Exposed to Hazardous ConditionsNever100.0%08/2022 · sample 20
Spend Time SittingContinually or almost continually84.2%08/2022 · sample 19
Spend Time StandingNever50.0%08/2022 · sample 20
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or ControlsContinually or almost continually50.0%08/2022 · sample 20
Time PressureOnce a week or more but not every day45.0%08/2022 · sample 20
Wear Common Protective or Safety Equipment such as Safety Shoes, Glasses, Gloves, Hearing Protection, Hard Hats, or Life JacketsNever95.0%08/2022 · sample 20
Work SchedulesRegular (established routine, set schedule)75.0%08/2022 · sample 20

O*NET 31.0 Work Context, selected topics. Only unsuppressed source responses with sample size at least 10 are shown. A most-common response need not be a majority. Sampling uncertainty applies; source dates vary. Ask employers about actual schedules, accessibility, protective equipment and working conditions.

Software used in the workplace

Use these O*NET examples to ask how a course builds practical digital skills. They are workplace examples, not a required shopping list or confirmation of a school’s curriculum.

  • Analytical or scientific software: Virtual Battlespace 2 VBS2
  • Configuration management software: Perforce Helix software
  • Data base management system software: MySQL
  • Data base user interface and query software: Blackboard software, Microsoft SQL Server, Structured query language SQL
  • Development environment software: Adobe ActionScript, Autodesk Scaleform, C, C for Graphics cg
  • Device drivers or system software: Microsoft DirectX
  • Electronic mail software: Microsoft Outlook
  • Enterprise application integration software: Extensible markup language XML
  • File versioning software: Git
  • Graphical user interface development software: Graphical user interface GUI design software, Microsoft Expression Blend
  • Graphics or photo imaging software: 3D graphic design software, Adobe Creative Cloud software, Adobe Illustrator, Adobe Photoshop
  • Metadata management software: Perforce software

Selected categories and examples from O*NET 31.0 Software Skills. Products and employer requirements change. These examples are not endorsements; check the complete official occupation profile.

Pay & employment outlook

Salary estimates for video game designers

This O*NET specialty shares the BLS 15-1255 occupation series. Pay is measured for Web and Digital Interface Designers, not separately for this specialty.

National median annual wage$104,000May 2025 · existing wage and salary workers
National median hourly wage$50.00May 2025 · where BLS publishes hourly pay
Middle 50% of annual wages$73,290–$158,82025th–75th percentile · not an entry-level pay range
Estimated employment113,330May 2025 · excludes self-employed workers

The median divides workers into two equally sized groups by pay. It is not a starting salary, a school’s graduate outcome or a promise of employment. Lower percentiles are not automatically new graduates.

National outlook: 2025–2035

Projected employment change+6%132,700 to 140,800 jobs
Projected openings per year8,300Annual average · growth plus replacement needs
Typical education for entry
Bachelor's degree
Related work experience
None
Typical on-the-job training
None

BLS national employment projections, 2025–2035. Openings include people leaving occupations or the labor force; these are not advertised vacancies. Education categories describe typical entry, not legal eligibility or a guarantee that any specific program is sufficient.

Compare wages across 48 state/DC estimates
May 2025 cross-industry wage estimates for Web and Digital Interface Designers
StateAnnual medianHourly medianEmployment
Alabama$51,860$24.93130
Alaska$71,300$34.2830
Arizona$98,070$47.15810
California$136,110$65.4427,090
Colorado$95,880$46.103,250
Connecticut$94,660$45.511,060
Delaware$93,880$45.14130
District of Columbia$107,650$51.76480
Florida$77,730$37.374,620
Georgia$103,810$49.912,800
HawaiiNot publishedNot published50
Idaho$64,250$30.89340
Illinois$85,710$41.212,050
Indiana$63,430$30.491,160
Iowa$69,060$33.20670
Kansas$70,620$33.95200
Kentucky$77,000$37.02590
Louisiana$68,790$33.07170
MaineNot publishedNot published380
Maryland$96,760$46.521,310
Massachusetts$113,540$54.592,740
Michigan$81,010$38.951,750
Minnesota$82,650$39.741,520
Mississippi$48,550$23.34230
Missouri$70,970$34.121,210
Montana$77,030$37.03100
Nebraska$65,520$31.50720
Nevada$80,120$38.521,180
New Hampshire$111,150$53.44430
New Jersey$95,310$45.822,170
New Mexico$53,300$25.63200
New York$120,990$58.1716,560
North Carolina$97,990$47.113,400
North Dakota$64,260$30.9040
Ohio$83,360$40.082,520
Oklahoma$76,440$36.75340
Oregon$102,220$49.141,230
Pennsylvania$104,160$50.082,820
Rhode Island$105,990$50.96240
South Carolina$80,930$38.91800
Tennessee$63,510$30.533,610
Texas$102,650$49.355,910
Utah$99,990$48.071,060
Virginia$77,140$37.091,990
Washington$130,480$62.7311,580
West Virginia$71,880$34.56200
Wisconsin$95,340$45.84880
Wyoming$67,020$32.22110

Metropolitan and nonmetropolitan wages

Search the 201 published local-area estimates for this occupation. Metropolitan areas can cross state lines; a city’s postal name is not necessarily the statistical area’s name.

Sources: BLS May 2025 OEWS public downloads and 2025–2035 employment projections, retrieved September 9, 2026. Unpublished estimates stay unavailable. “+” means BLS’s upper reporting threshold ($239,200 annually or $115 hourly). Wages exclude self-employment and nonwage benefits. How to interpret these figures.

Compare the route and prepare for work

Questions to test the fit

  1. What does an entry-level working day look like, and how does it differ from the experienced role described here?
  2. Which tasks, work environments and schedules would I enjoy or find difficult?
  3. What education, supervised practice and credentials do local employers actually request?
  4. Can I speak with someone in the occupation or arrange a suitable workplace visit?
  5. How does the complete training cost compare with my realistic budget and available routes?
Use the career-change checklist →

Related occupations to compare

Related through shared training-subject mappings. Entry requirements can differ substantially.

Sources and attribution

This page includes information from the O*NET 31.0 Database by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA), used under CC BY 4.0. Trade School Guides selects and organizes the material and adds explanatory guidance. USDOL/ETA has not approved, endorsed or tested these modifications. Occupation code: 15-1255.01.

Training connections: CIP 2020–SOC 2018 crosswalk. Snapshot: September 8, 2026. See the methodology.